Scoring a Tour­na­ment

 

PEAKYEARING

Each of the duels con­sti­tuting a tour­na­ment is scored in a uni­form manner (in­de­pend­ently from the oth­ers), mak­ing the win over a weak op­po­nent equally valu­able as a win over a strong one! Con­se­quently, a player doing poorly against the top-ranked op­po­nents can make up for this, and more, win­ning big against the weak op­po­si­tion, scor­ing against them much enough to fin­ish quite high over­all (or even to win the whole event). That flaw has been well per­ceived and is of­ten reme­died by in­viting the play­ers of equal strength to a tour­nament. We can try some­thing else, though...

Take a look at the „round robin” team tour­na­ment be­low (du­els scored by dis­trib­ut­ing 10 Vic­tors):

 

A

B

C

D

Σ

Player A's first place does­n't look well-de­served, be­cause:

he took it mainly due to maxi­mum vic­to­ries over the out­sid­ers

his ad­van­tage over B is very small

he lost to B 4:6

A

 

4

10

10

24

B

6

 

9

8

23

C

0

1

 

9

10

D

0

2

1

 

3

On comple­tion of the tour­nament (alas, not ear­lier) it turns out that some of the du­els were more im­por­tant than the oth­ers. For ex­am­ple, the duel be­tween C and D was hardly impor­tant since both C and D were very weak, the A's duel against B was more impor­tant than his duel against C, etc.

How to value the „im­por­tance” of a duel ?

The product of each player's playing strength seems to be the ap­pro­pri­ate meas­ure (the ana­logue of the Uni­ver­sal Law of At­trac­tion), and the player's strength is, natu­rally, the place he took in the tour­na­ment. Thus, let's mul­ti­ply the re­sult of each duel by the strength of both play­ers, ie the im­por­tance of the duel:

November 2018

The better way is to increment strengths (before multiplication) by 10% of the sum distributed Victors (here by 1). The aim is to avoid zero peakyeared points for both players and to get more harmonious their distribution.

This concept is not used yet here.

 

A

B

C

D

Σ

In accor­dance with in­tuitive ex­pec­ta­tions, player B took the lead.

Victors scored by A turned out to be less valu­able than those scored by B.

 

A

 

23٠24

10٠10٠24

10٠3٠24

5328

B

24٠23

 

10٠23

 3٠23

5934

C

24٠10

23٠10

 

 3٠10

500

D

24٠3

23٠3

10٠3

 

168

To perceive this better let's adjust the num­bers to more fa­miliar sizes – let's multi­ply them by such co­effi­cient that the sum of the re­sults is, like be­fore, 60 Vic­tors. We'll get:

 

A

B

C

D

Σ

We can see that the sum of Vic­tors di­vided among both play­ers is no longer in­varia­bly 10, but it de­pends on the im­por­tance of the duel !

Eg: for A vs. B 28 Victors are di­vided, whereas for C vs. D only 1 Vic­tor.

Obviously, the propor­tions of Vic­tors at­trib­uted to the play­ers re­main con­stant.     Eg: 11:17 in A vs. B is the same pro­por­tion as 4:6 be­fore.

A

 

11

12

4

27 

B

17

 

10

3

30 

C

0

1

 

1

D

0

1

0

 

The results cor­rected in this way seem to be more fair than the origi­nal re­sults !

Moreover – al­though win­ning big against the weak oppo­nents has some value, in spite of that:

1) specializ­ing in crushing weak op­posi­tion causes man­ner­ism and wastes the poten­tial of strong play­ers,

2) the qual­ity of play is vari­able ! and a player who was con­sid­ered weak so far, in this par­ticu­lar tour­na­ment may play much bet­ter and there is no way to know this be­fore the end of the tour­na­ment

3) finally, there is al­ways a dan­ger of de­lib­er­ate los­ing – the curse of many competi­tions.

Those nega­tive occur­rences may be slightly re­duced by jus­ti­fi­ca­tion.

Gradation of peakyearing

Was the players' strength al­lowed for to the right de­gree ? Maybe it was over­em­pha­sized ?

Let's intro­duce the pa­rame­ter P, quanti­fy­ing the de­gree of peakyearing – let's mul­ti­ply the re­sult of a duel by its im­por­tance raised to the power of P. The greater the P, the greater the weight of more im­por­tant duels com­pared with that of the less im­por­tant ones (for P = 0 there is no peakyearing, for P = 1 it's what we have been doing so far):

P = 0.2

P = 0.7

P = 1

P = 2

 

A

B

C

D

Σ

 

 

A

B

C

D

Σ

 

 

A

B

C

D

Σ

 

 

A

B

C

D

Σ

A

 

5

11

9

25

 

A

 

9

12

5

27 

 

A

 

11

12

4

27 

 

A

 

17

8

1

26

B

8

 

10

7

25

 

B

13

 

11

4

28 

 

B

17

 

10

3

30 

 

B

26

 

7

1

34

C

0

1

 

7

8

 

C

0

1

 

3

 

C

0

1

 

1

 

C

0

1

 

0

1

D

0

2

1

 

3

 

D

0

1

0

 

 

D

0

1

0

 

 

D

0

0

0

 

0

Generality of peakyearing

Note that there is nothing spe­cifi­cally bridge-re­lated in peakyearing !

Thus, it's ap­pli­cable to any tour­na­ments con­sist­ing of du­els (bas­ket­ball, chess) – and obvi­ously to any bridge tour­na­ments (indi­vid­ual, pairs, teams; IMPs or match­points). More­over, it's not nec­es­sary that a tourna­ment is played in the „round robin” for­mat – the num­ber of rounds played can be freely chosen.

 

Attention!    2019 Change of Algorithm

 

The „importance” of a duel =  the sum of each player's playing strength raised to the power of P

P should be at least 1 – the best its value seems to be equal 2    

The new algoritm is a more sensible. The calculations presented here were made according to the old algorithm but differences are small and the results are almost the same.

Questions

1)

Can peakyearing, as de­scribed above, be sub­stanti­ated in some non-specula­tive man­ner ?

2)

Is there some opti­mum value for P or it has to be set fol­low­ing the in­tui­tion ?

3)

Should the prize pool be di­vided ac­cord­ing to the peakyeared re­sults (for P = ?)


TWO PROPOSALS FOR TOURNAMENTS

These are the outlines of ideas which can be­come the subject of mathe­mati­cal specula­tions:

The Over­lap­ping Tourna­ment

As the tour­na­ment pro­gresses the play­ers who have been doing poorly so far lose moti­va­tion to play well, which, re­gardless of peakyearing, dis­torts the re­sults. It can be molli­fied by setting up a spe­cial dis­tribu­tion of the prize pool.

The tourna­ment con­sisting of, say, 8–rounds is treated as 8 sub-tour­na­ments, each start­ing af­ter the comple­tion of the previ­ous round – as illus­trated below with the green stripes:

1

2

3

4

5

6

7

8

 

The re­sults of each sub tour­na­ment are com­puted and the over­all prize pool is di­vided among the sub tour­na­ments ac­cord­ing to a given rule (eg in the pro­por­tions shown in red).

Each of the play­ers par­tici­pates in the prizes of each of the sub tour­na­ments ! – there­fore it's in player's best in­terest to play well till the end – de­spite the ear­lier mis­for­tunes.

 

 

 

 

 

 

 

 

8

 

 

 

 

 

 

 

 

 

1

 

 

 

 

 

 

 

7

 

 

 

 

 

 

 

 

 

 

2

 

 

 

 

 

 

6

 

 

 

 

 

 

 

 

 

 

 

3

 

 

 

 

 

5

 

 

 

 

 

 

 

 

 

 

 

 

4

 

 

 

 

4

 

 

 

 

 

 

 

 

 

 

 

 

 

5

 

 

 

3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

6

 

 

2

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

7

 

1

The Four­some Tourna­ment

This is a pyramid made of lay­ers con­sist­ing of groups of 4 play­ers : the high­est layer – 1 group, the second from the top – 2 groups, the third high­est – 4 groups... and so on, dou­bling the num­ber of groups (the low­est layer may be im­perfect).

Each round of the tour­na­ment is a round robin played in­side the groups – the win­ner of a group ad­vances to the higher layer, the run­ner-up stays in the same layer and the other two play­ers drop one layer down.

Aside from the possi­bil­ity to or­gan­ize a very large tour­na­ment, the ad­van­tages of this sys­tem are nu­mer­ous:

- Since the rounds are short, even two or three pro­mo­tions from the very bot­tom are pos­si­ble (the mo­tiva­tion is re­tained).

- New play­ers can join the tour­na­ment any time – and be in­cor­po­rated to the low­est, im­per­fect layer.

- A player's layer is his ranking – thus it makes sense to or­ganize a per­pet­ual tour­na­ment (last­ing many years).

Technicali­ties:

- A pyra­mid can be built in 3 ways:
   1)
gradually – starting with one layer form­ing a higher layer from the win­ners.
   2)
arbi­trarily – the stronger the player, the higher his origi­nal layer.
   3)
by means of public auc­tion for start­ing po­si­tions.

- The least im­portant bot­tom layer can be set up and modi­fied ad hoc.

- To deter­mine the fi­nal out­come of the tour­na­ment, the fi­nal round should be played –
eg com­prising the play­ers from the top layer plus the four best play­ers from the sec­ond layer.

The attrac­tiveness of the Four­some Tour­nament is best seen if we com­pare it to the way the Pol­ish Cham­pion­ships are played. Some 300 teams are di­vided into leagues – I , II and III. The groups within each of the leagues are quite nu­mer­ous (16 teams), there­fore it takes a whole year to de­ter­mine who is pro­moted and who is rele­gated. As a re­sult, a newly-formed team can join the cham­pi­on­ship not ear­lier than at the be­gin­ning of a new league sea­son, and to be­come the cham­pion of Po­land it must play for 3 or 4 years !!

 

 

 

 

 

 

Pikier writ­ings

 

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